Work Experience
Professional Journey
2024-2025
Game Designer
Lead System Designer
Worked within a small production-focused team in an academic environment as a Game Designer. I was responsible for designing systems related to core gameplay. We used iterative design, and practiced the motto "Always Playable".
NYFA
Los Angeles
Production Scale: 6 people, 15 weeks / per project
2020-2022
Project Manager
I was responsible for aligning goals across multiple disciplines, running checkpoints and gathering feedback for further iteration. I often reviewed work against goals to catch inconsistencies early.
Hytree Studio
Taiwan
Project type: Multi media
2019 - 2020
Production Assistant
I worked with artists to produce storyboards for TV anime, and became familiar with the animation pipeline.
Miratoon Studio
Taiwan
Education
2024-2025
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Master of Fine Arts Game Design
New York Film Academy
Los Angeles
2015-2019

Bachelor's Degree in Clinical Psychology
Fu Jen Catholic University
Taiwan
Skills & Expertise
Game Design
System Design, Playtesting & Balancing, Iterative Design, Documentation
Technical
Unity (C#), Rapid prototyping
Production
Cross-discipline collaboration, Agile workflow
Creative Support
Basic art support, Visual communication
Languages
English (Proficient)
Mandarin Chinese (Native)
Japanese (Fluent)
Tawanese Hokkien (Native)