top of page

Work Experience

Professional Journey

2024-2025

Game Designer

Lead System Designer

Worked within a small production-focused team in an academic environment as a Game Designer. I was responsible for designing systems related to core gameplay. We used iterative design, and practiced the motto "Always Playable".​​

NYFA

Los Angeles

Production Scale: 6 people, 15 weeks / per project

2020-2022

Project Manager

I was responsible for aligning goals across multiple disciplines, running checkpoints and gathering feedback for further iteration. I often reviewed work against goals to catch inconsistencies early.

Hytree Studio

Taiwan

Project type: Multi media

2019 - 2020

Production Assistant

I worked with artists to produce storyboards for TV anime, and became familiar with the animation pipeline.

Miratoon Studio

Taiwan

Education

2024-2025

Nyfa-logo-2023-rebrand (1).png

Master of Fine Arts Game Design

New York Film Academy

Los Angeles

2015-2019

FuJenCathU.png

Bachelor's Degree in Clinical Psychology

Fu Jen Catholic University

Taiwan

Skills & Expertise

Game Design

System Design, Playtesting & Balancing, Iterative Design, Documentation

Technical

Unity (C#), Rapid prototyping

Production

Cross-discipline collaboration, Agile workflow

Creative Support

Basic art support, Visual communication

Languages

English (Proficient)

Mandarin Chinese (Native)

Japanese (Fluent)

Tawanese Hokkien (Native)

© 2025 by Esther Li.
Powered and secured by Wix

CONTACT

  • Email
  • LinkedIn
bottom of page