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Delivering Package

Archived Projects

Earlier projects that are no longer featured on the main Game Design page.

Honey Heroes

Platform: Board game

Team Size: 3

My Roles: Game Concept, Game Designer, Rule Designer, 2D Artist

Duration: 1 Week (Academic project)

This resource management game encourages cooperative decision-making with a shared goal.

Systems Highlight:

  • Spawning system increasing pressure over rounds.

  • ​Interconnected Economy systems require team coordination.

Process Snapshot:​

  • Rapid rule prototyping and playtesting during team meatings.​

  • Playtested usability and adjusted board layout for clarity.

Outcome:

  • ​Clean and simple core loop

  • Collective action phase caused player confusion.

  • Too many available actions reduced clarity.

* Require Tabletop Simulator

Alchemical

Alchemical

Platform: Board Game

My Roles: Game Designer, Rule Designer

Taking inspiration from Poker hands to create a card game with a magical touch, I focused on the mechanic where the players need to exchange cards. This experience taught me how to design rules in a team.

Note: This is an early academic project focused on rule design.

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Chip Wars

Chip Wars

Platform: Board Game

My Roles: Game Designer, Rule Designer

Utilizing fixed components to produce a playable game, I focused on making the rules as clear as possible. This project taught me how to design with constraints.

Note: This is an early personal academic project focused on rule design.

Night in the Woods

Night in the Woods (Demo)

Platform: PC (Windows)

My Roles: Game Designer, Programmer, 2D Artist

This is a horror experience inspired by Taiwanese folklore. It is my first personal project from ideation to postmortem, using Unity and C#.

Note: This is an early personal project.

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Skewerlicious

Skewerlicious

Platform: PC (Windows)

My Roles: Game Designer, Level Designer, 2D Artist, Sound Designer

This is a 2D action game where the player plans position and skewers enemies. I focused on designing the SFX and producing art assets. This is the first game I've built in a team from ideation to postmortem.

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Note: This is an early academic project.

© 2025 by Esther Li.
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